Explore Social Problems
Society thrives on the activities of the people within. Sociologists study social problems using history and theory to create future landscapes. Our mission is to explore social impact in a more creative way: roleplay.
How We Work
We create a myriad of roleplay societies for players to create characters. The game masters and story weavers create scenarios for roleplayers to experience and we study the outcomes. Outcomes are never set and roleplay is completely dynamic from the players’ points of view.
All scenarios run a minimum of 2 months and up to 6 months. The reason for a time limit is to give stories time to form but also have definitive ends so players are not stuck trying to create the same stories over and over again. If players want to continue with a certain scenario longer, the team will explore options.
The project is lead by a sociologist studying theories of structure (the world we live in) and agency (the people of the world). Since all roleplayers are human beings outside of their avatars, they are still likely to address social issues from a human point of view, no matter the genre. This information is then studied to develop programs to improve processes for feminist activism, address racial oppression, explore views on poverty, prepare for a dystopian society, analyze the affects of capitalism on self-esteem, and other social issues as created by the project. Our goal is to explore, analyze, and make suggestions to real life programs already operating in social impact fields.
Schedule is subject to change before launch date. Players will have time to go over lore and rules before launch.
Cave Cay Isle
Neo-Gorean Sci Fi
Legion of Eldar
“World of Warcraft”
“O Brother, Where Art Thou”
Science can be fun and we plan to have tons of fun while also studying and addressing social issues.
Grand Opening Sep 1
We are working hard to get the first roleplay area up for viewing by Sep 1st. Each scenario will be expansively built on a quarter sim for the most interactive environment in order to promote roleplay.
Klimact Labs Foundation, a 501(c)(3) not for profit organization
Cave Cay Isle
Somewhere in Second Life
To Be Determined